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	<title>Aaron Tinkers &#187; 80&#8217;s</title>
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	<description>Tracking Aaron Sullivan&#039;s creations and tinkering</description>
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		<title>Snappy Retro Game Design Tools</title>
		<link>http://www.buzzabit.com/aaron/2009/06/12/snappy-retro-game-design-tools/</link>
		<comments>http://www.buzzabit.com/aaron/2009/06/12/snappy-retro-game-design-tools/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 17:23:14 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[80's]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Programming]]></category>
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		<description><![CDATA[I love me some 8-bit and 16-bit gaming. I&#8217;ve got a Metroid-style-platforming-shooting-adventure-exploration game knocking around in my head (yeah, I wrote some notes down, too), I&#8217;m just not sure where to target it.
I probably won&#8217;t go this route, but I came upon this sweet little library for building flash games with an old-school feel. It&#8217;s [...]]]></description>
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		<title>I Finally Made a Game! (Space Barrage)</title>
		<link>http://www.buzzabit.com/aaron/2009/02/08/original-space-barrage/</link>
		<comments>http://www.buzzabit.com/aaron/2009/02/08/original-space-barrage/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 01:54:46 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[80's]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[nostalgic]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Space Barrage]]></category>

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		<description><![CDATA[Back in 2004 I committed to a contest put on at iDevGames.com. It was called 21 Days Later: Vectorized. It was sort of a mini contest in between the bigger uDevGames contest that was meant to be yearly (and is currently running at the time of this post.) The entries had to be finished in [...]]]></description>
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