Posts Tagged ‘code’

Buffing the Edges of the Snowball Game

Saturday, October 10th, 2009

I’m realizing I’ve learned quite a bit over the last year and a half. I had very little Objective-C experience (not to mention Cocoa) when I started and just yesterday I realized I could have made a much better architecture choice in my code. Going back to some of the original code is kinda painful sometimes, but it all works just fine.

One major feature I added is a visual one:
outline screenshot

Cel-style outlines on the basic stage geometry.

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Snowball Hits Slippery Patch, Slows

Wednesday, September 16th, 2009

My last post is a bit painful to read. Soon after that elated optimism I had to do some deep digging into my code.
This is me in July(!):

The technical stuff is almost completely over with: one gameplay glitch to tidy up — not a show stopper — and a few more sound effects to shoehorn in.

So that glitch wasn’t the only one, and that glitch did stop the show for a while. Ah, innocence.

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I Finally Made a Game! (Space Barrage)

Sunday, February 8th, 2009

Back in 2004 I committed to a contest put on at iDevGames.com. It was called 21 Days Later: Vectorized. It was sort of a mini contest in between the bigger uDevGames contest that was meant to be yearly (and is currently running at the time of this post.) The entries had to be finished in 21 days and the visuals had to look like the old vector games as used for the sit-down Star Wars arcade game, Battlezone, Tempest or the original Asteroids.

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Compile Pseudocode. But Why?

Sunday, December 21st, 2008

Pseudocode is meant to be a way to quickly sketch or communicate how a coding problem could be solved. It’s not a real programming language, but usually resembles the language one is targeting.

Well, I’ve been teaching a class based on a book that takes the approach of learning the fundamentals of programming by focusing on pseudocode. It’s a mixed bag. Yes, a lot of complexity is avoided so students can focus on the logic rather than syntax, but there is no way to test it. It all feels abstract and theoretical.

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