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	<title>Aaron Tinkers &#187; code</title>
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	<description>Tracking Aaron Sullivan&#039;s creations and tinkering</description>
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		<title>iPad Adjustment</title>
		<link>http://www.buzzabit.com/aaron/2010/04/05/ipad-adjustment-2/</link>
		<comments>http://www.buzzabit.com/aaron/2010/04/05/ipad-adjustment-2/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 16:19:13 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Snowball Touch]]></category>

		<guid isPermaLink="false">http://www.buzzabit.com/aaron/?p=208</guid>
		<description><![CDATA[I was relieved and then excited to try my Snowball game on the iPad. First off, there were no show stopping problems when moving from the simulator to the hardware. Yes, there are some issues I&#8217;ll explain below, but it was completely playable. In fact, it is VERY playable. It&#8217;s the most fun I&#8217;ve had [...]]]></description>
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		<title>iPad</title>
		<link>http://www.buzzabit.com/aaron/2010/02/15/ipad/</link>
		<comments>http://www.buzzabit.com/aaron/2010/02/15/ipad/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 18:05:05 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[Games]]></category>
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		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[Snowball Touch]]></category>

		<guid isPermaLink="false">http://www.buzzabit.com/aaron/?p=191</guid>
		<description><![CDATA[Yes, it&#8217;s one more thing for me to work on while trying to release my game. Yes, it&#8217;s like a big iPod Touch. Yes, it doesn&#8217;t play Flash. Yes, I want one &#8212; at least, one. As far as my game goes it&#8217;s actually inspiring some harder work on it. So far, making it run [...]]]></description>
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		<title>Buffing the Edges of the Snowball Game</title>
		<link>http://www.buzzabit.com/aaron/2009/10/10/buffing-the-edges-of-the-snowball-game/</link>
		<comments>http://www.buzzabit.com/aaron/2009/10/10/buffing-the-edges-of-the-snowball-game/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 17:54:32 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Snowball Touch]]></category>

		<guid isPermaLink="false">http://www.buzzabit.com/aaron/?p=163</guid>
		<description><![CDATA[I&#8217;m realizing I&#8217;ve learned quite a bit over the last year and a half. I had very little Objective-C experience (not to mention Cocoa) when I started and just yesterday I realized I could have made a much better architecture choice in my code. Going back to some of the original code is kinda painful [...]]]></description>
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		<title>Snowball Hits Slippery Patch, Slows</title>
		<link>http://www.buzzabit.com/aaron/2009/09/16/snowball-hits-slippery-patch-slows/</link>
		<comments>http://www.buzzabit.com/aaron/2009/09/16/snowball-hits-slippery-patch-slows/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 20:32:34 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Snowball Touch]]></category>
		<category><![CDATA[Sound Mixing]]></category>

		<guid isPermaLink="false">http://www.buzzabit.com/aaron/?p=158</guid>
		<description><![CDATA[My last post is a bit painful to read. Soon after that elated optimism I had to do some deep digging into my code. This is me in July(!): The technical stuff is almost completely over with: one gameplay glitch to tidy up — not a show stopper — and a few more sound effects [...]]]></description>
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		<title>I Finally Made a Game! (Space Barrage)</title>
		<link>http://www.buzzabit.com/aaron/2009/02/08/original-space-barrage/</link>
		<comments>http://www.buzzabit.com/aaron/2009/02/08/original-space-barrage/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 01:54:46 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[80's]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[nostalgic]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Space Barrage]]></category>

		<guid isPermaLink="false">http://www.buzzabit.com/aaron/?p=88</guid>
		<description><![CDATA[Back in 2004 I committed to a contest put on at iDevGames.com. It was called 21 Days Later: Vectorized. It was sort of a mini contest in between the bigger uDevGames contest that was meant to be yearly (and is currently running at the time of this post.) The entries had to be finished in [...]]]></description>
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		<title>Compile Pseudocode. But Why?</title>
		<link>http://www.buzzabit.com/aaron/2008/12/21/pseudocode/</link>
		<comments>http://www.buzzabit.com/aaron/2008/12/21/pseudocode/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 04:37:21 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Teaching]]></category>
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		<category><![CDATA[pseudocode]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.buzzabit.com/aaron/?p=12</guid>
		<description><![CDATA[I created a web page to compile the organized pseudocode used in a textbook to aid my students.]]></description>
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