An arcade-style mobile version of Space Barrage is almost ready to go. Thanks to having a serious year of developing with my brother Brian we’ve settled on this project to hopefully launch a future in which we create many awesome games. My brother Sean also contributed a piece of music for the intense battle segments of the game.
It’s not quite released yet, though. Right now, (more…)
Posts Tagged ‘iPad’
iPad Adjustment
Monday, April 5th, 2010(more…)
iPad
Monday, February 15th, 2010Yes, it’s one more thing for me to work on while trying to release my game. Yes, it’s like a big iPod Touch. Yes, it doesn’t play Flash. Yes, I want one — at least, one.
As far as my game goes it’s actually inspiring some harder work on it. So far, making it run on the iPad incidentally caused me to clean up some crufty old code in the game (again). Plus, I want this thing out near the launch of the iPad to catch another wave of new users looking for something to try out. It’s a dream, anyway.
When people say it’s like a big iPod Touch I think they mean it as a derision sometimes. I don’t really get that. It’s like mocking a laptop for being a small desktop computer. The size is one of the chief benefits. It’s going to open up the masses to multitouch in a much more useful and natural way. It’s going to look stunning, too, with that high DPI screen as large as it is.
The whole lack of a Flash plug-in is a problem that is going to slowly become a boon for most people. Let me explain…