Posts Tagged ‘Snowball Touch’

Snowballs Don’t Melt in Space

Monday, December 2nd, 2013

 

 

Snowball floating in space

Snowball is adrift

Snowball is adrift until a certain space game makes its debut on mobile devices. After years of developing Snowball Touch with no public release — honest, it’s fun! — I didn’t want to discuss any other game development. In fact, if I had kept posting another entire game would be in the mix.

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iPad Adjustment

Monday, April 5th, 2010

iPad in hand playing Snowball

Shiny iPad in hand!

I was relieved and then excited to try my Snowball game on the iPad. First off, there were no show stopping problems when moving from the simulator to the hardware. Yes, there are some issues I’ll explain below, but it was completely playable.
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iPad

Monday, February 15th, 2010

Yes, it’s one more thing for me to work on while trying to release my game. Yes, it’s like a big iPod Touch. Yes, it doesn’t play Flash. Yes, I want one — at least, one.

As far as my game goes it’s actually inspiring some harder work on it. So far, making it run on the iPad incidentally caused me to clean up some crufty old code in the game (again). Plus, I want this thing out near the launch of the iPad to catch another wave of new users looking for something to try out. It’s a dream, anyway.

When people say it’s like a big iPod Touch I think they mean it as a derision sometimes. I don’t really get that. It’s like mocking a laptop for being a small desktop computer. The size is one of the chief benefits. It’s going to open up the masses to multitouch in a much more useful and natural way. It’s going to look stunning, too, with that high DPI screen as large as it is.

Modified Snowball in iPad Simulator


The whole lack of a Flash plug-in is a problem that is going to slowly become a boon for most people. Let me explain…

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Buffing the Edges of the Snowball Game

Saturday, October 10th, 2009

I’m realizing I’ve learned quite a bit over the last year and a half. I had very little Objective-C experience (not to mention Cocoa) when I started and just yesterday I realized I could have made a much better architecture choice in my code. Going back to some of the original code is kinda painful sometimes, but it all works just fine.

One major feature I added is a visual one:
outline screenshot

Cel-style outlines on the basic stage geometry.

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Snowball Hits Slippery Patch, Slows

Wednesday, September 16th, 2009

My last post is a bit painful to read. Soon after that elated optimism I had to do some deep digging into my code.
This is me in July(!):

The technical stuff is almost completely over with: one gameplay glitch to tidy up — not a show stopper — and a few more sound effects to shoehorn in.

So that glitch wasn’t the only one, and that glitch did stop the show for a while. Ah, innocence.

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Snowball Picks Up Speed, Snow

Sunday, July 19th, 2009

Snowball Touch is picking up speed rolling down the hill towards release. On the way it’s glomming some new features onto itself.

There will be some very basic victory animations that change every 5 stages or so to help with that feeling of progress. Plus, you can try to beat your own times and see if you could have completed the stage with fewer steps. You can also see how long it took to figure out with restarts included.

Snowball Touch stage complete statistics

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Snowball Touch Progress

Friday, June 12th, 2009

So, I’m starting to get time to work on Snowball Touch, again. Getting used to the new little guy, after all.

Basic 2D-sliding/zooming/layered cinematics are go. That’s the last major feature that needed to be added. The pic below is from the opening (short) story cinematic and it’s in motion on the device. Kind of a camera pull-back reveal to give some depth and excitement.

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Snowball Touch: iPhone Game

Friday, March 13th, 2009
Snowball contemplates options

Snowball contemplates options

I just put up a little sneak peak about Snowball Touch up on YouTube. Kinda weird putting it out there as I’ve been working on it for almost a year. That sounds more impressive than it is, though.

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