An arcade-style mobile version of Space Barrage is almost ready to go. Thanks to having a serious year of developing with my brother Brian we’ve settled on this project to hopefully launch a future in which we create many awesome games. My brother Sean also contributed a piece of music for the intense battle segments of the game.
It’s not quite released yet, though. Right now, (more…)
Posts Tagged ‘Space Barrage’
Return of Space Barrage
Monday, December 9th, 2013Tags: Arcade, Buzzabit, Games, iPad, iPhone, iPod Touch, Space Barrage
Posted in Games | No Comments »
Snowballs Don’t Melt in Space
Monday, December 2nd, 2013
Snowball is adrift until a certain space game makes its debut on mobile devices. After years of developing Snowball Touch with no public release — honest, it’s fun! — I didn’t want to discuss any other game development. In fact, if I had kept posting another entire game would be in the mix.
Tags: Business, Buzzabit, Games, iPhone, Snowball Touch, Space Barrage
Posted in Blog, Games | No Comments »
I Finally Made a Game! (Space Barrage)
Sunday, February 8th, 2009Back in 2004 I committed to a contest put on at iDevGames.com. It was called 21 Days Later: Vectorized. It was sort of a mini contest in between the bigger uDevGames contest that was meant to be yearly (and is currently running at the time of this post.) The entries had to be finished in 21 days and the visuals had to look like the old vector games as used for the sit-down Star Wars arcade game, Battlezone, Tempest or the original Asteroids.
Tags: 80's, Arcade, code, Games, nostalgic, Programming, Space Barrage
Posted in Blog, Games | 1 Comment »