Posts Tagged ‘Games’

Return of Space Barrage

Monday, December 9th, 2013

An arcade-style mobile version of Space Barrage is almost ready to go. Thanks to having a serious year of developing with my brother Brian we’ve settled on this project to hopefully launch a future in which we create many awesome games. My brother Sean also contributed a piece of music for the intense battle segments of the game.
Space Barrage Title
It’s not quite released yet, though. Right now, (more…)

Snowballs Don’t Melt in Space

Monday, December 2nd, 2013

 

 

Snowball floating in space

Snowball is adrift

Snowball is adrift until a certain space game makes its debut on mobile devices. After years of developing Snowball Touch with no public release — honest, it’s fun! — I didn’t want to discuss any other game development. In fact, if I had kept posting another entire game would be in the mix.

(more…)

Nintendo Console Rumors

Friday, April 15th, 2011

It’s fun to watch the internet buzz about a new Nintendo console and get all fanboy and hater. Console wars, good times.

Decision is easy for this family. (more…)

iPad

Monday, February 15th, 2010

Yes, it’s one more thing for me to work on while trying to release my game. Yes, it’s like a big iPod Touch. Yes, it doesn’t play Flash. Yes, I want one — at least, one.

As far as my game goes it’s actually inspiring some harder work on it. So far, making it run on the iPad incidentally caused me to clean up some crufty old code in the game (again). Plus, I want this thing out near the launch of the iPad to catch another wave of new users looking for something to try out. It’s a dream, anyway.

When people say it’s like a big iPod Touch I think they mean it as a derision sometimes. I don’t really get that. It’s like mocking a laptop for being a small desktop computer. The size is one of the chief benefits. It’s going to open up the masses to multitouch in a much more useful and natural way. It’s going to look stunning, too, with that high DPI screen as large as it is.

Modified Snowball in iPad Simulator


The whole lack of a Flash plug-in is a problem that is going to slowly become a boon for most people. Let me explain…

(more…)

Buffing the Edges of the Snowball Game

Saturday, October 10th, 2009

I’m realizing I’ve learned quite a bit over the last year and a half. I had very little Objective-C experience (not to mention Cocoa) when I started and just yesterday I realized I could have made a much better architecture choice in my code. Going back to some of the original code is kinda painful sometimes, but it all works just fine.

One major feature I added is a visual one:
outline screenshot

Cel-style outlines on the basic stage geometry.

(more…)

Snowball Hits Slippery Patch, Slows

Wednesday, September 16th, 2009

My last post is a bit painful to read. Soon after that elated optimism I had to do some deep digging into my code.
This is me in July(!):

The technical stuff is almost completely over with: one gameplay glitch to tidy up — not a show stopper — and a few more sound effects to shoehorn in.

So that glitch wasn’t the only one, and that glitch did stop the show for a while. Ah, innocence.

(more…)

Snowball Picks Up Speed, Snow

Sunday, July 19th, 2009

Snowball Touch is picking up speed rolling down the hill towards release. On the way it’s glomming some new features onto itself.

There will be some very basic victory animations that change every 5 stages or so to help with that feeling of progress. Plus, you can try to beat your own times and see if you could have completed the stage with fewer steps. You can also see how long it took to figure out with restarts included.

Snowball Touch stage complete statistics

(more…)

Snappy Retro Game Design Tools

Friday, June 12th, 2009

I love me some 8-bit and 16-bit gaming. I’ve got a Metroid-style-platforming-shooting-adventure-exploration game knocking around in my head (yeah, I wrote some notes down, too), I’m just not sure where to target it.

(more…)

Snowball Touch Progress

Friday, June 12th, 2009

So, I’m starting to get time to work on Snowball Touch, again. Getting used to the new little guy, after all.

Basic 2D-sliding/zooming/layered cinematics are go. That’s the last major feature that needed to be added. The pic below is from the opening (short) story cinematic and it’s in motion on the device. Kind of a camera pull-back reveal to give some depth and excitement.

(more…)

Snowball Touch: iPhone Game

Friday, March 13th, 2009
Snowball contemplates options

Snowball contemplates options

I just put up a little sneak peak about Snowball Touch up on YouTube. Kinda weird putting it out there as I’ve been working on it for almost a year. That sounds more impressive than it is, though.

(more…)

I Finally Made a Game! (Space Barrage)

Sunday, February 8th, 2009

Back in 2004 I committed to a contest put on at iDevGames.com. It was called 21 Days Later: Vectorized. It was sort of a mini contest in between the bigger uDevGames contest that was meant to be yearly (and is currently running at the time of this post.) The entries had to be finished in 21 days and the visuals had to look like the old vector games as used for the sit-down Star Wars arcade game, Battlezone, Tempest or the original Asteroids.

(more…)

Ideas, Ability… Time?

Sunday, January 18th, 2009

Buzzabit LogoA couple decades passed before I realized that an idea was just a point to push off from.

Reason tells me that the little happy rush we get arm in arm with a new idea is adrenaline meant for action. Sadly, my young self was mostly content with just finding more push off points.

(more…)