Posts Tagged ‘web’

Snappy Retro Game Design Tools

Friday, June 12th, 2009

I love me some 8-bit and 16-bit gaming. I’ve got a Metroid-style-platforming-shooting-adventure-exploration game knocking around in my head (yeah, I wrote some notes down, too), I’m just not sure where to target it.

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Dreams of Animation: Icescape

Friday, January 30th, 2009

Back in 2001, the web was growing rapidly as a place for rich media to be viewed thanks to the ubiquity of Macromedia’s Flash. People seemed to be making money on websites like atom.com with short animated films.

I was fresh out of RIT’s Film/Video/Animation program and gave a go at starting my own online flash animation series, hoping to win a deal through an upcoming contest.

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Compile Pseudocode. But Why? [Updated]

Sunday, December 21st, 2008

Pseudocode is meant to be a way to quickly sketch or communicate how a coding problem could be solved. It’s not a real programming language, but usually resembles the language one is targeting.

Well, I’ve been teaching a class based on a book that takes the approach of learning the fundamentals of programming by focusing on pseudocode. It’s a mixed bag. Yes, a lot of complexity is avoided so students can focus on the logic rather than syntax, but there is no way to test it. It all feels abstract and theoretical.

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